Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | |
---|---|
Advances to: | Duelist |
Cost: | 16 |
HP: | 28 |
Movement: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | Fencer Long |
Abilities: |
saber blade | 4 - 4 melee |
Resistances: | |
---|---|
blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 60% |
Frozen | 2 | 40% |
Unwalkable | 99 | 20% |
بُسْتان الفُطر | 2 | 70% |
تلال | 2 | 70% |
جبال | 3 | 70% |
جبال منيعة | 99 | 50% |
رمال | 2 | 40% |
ساحلي | 2 | 50% |
غابة | 2 | 70% |
قرية | 1 | 70% |
قصر | 1 | 70% |
كهف | 2 | 50% |
مستنقع | 2 | 40% |
مياه ضحلة | 2 | 40% |
مياه عميقة | 99 | 30% |